Playing with AI, Cities, and Whatever Futures We Can Dream Up ✨

I tinker with AI, cities, and democracy — trying to make sure robots don’t run everything (yet).

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About Me

Hi, I’m Hugo 👋 Basically a full-time nerd for AI, cities, and sustainability. Right now I’m a postdoc at the Chaire UNESCO en Paysage Urbain, where I explore how AI, public spaces, and democracy can actually vibe together instead of awkwardly ignoring each other.

Projects

An interactive tool using AI to design sustainable urban gardens.

AIUrbanismSustainability

Crowdsourced maps enhanced with AI for accessibility insights.

MappingAccessibilityOpen Source

A participatory platform to collect and amplify citizen perspectives on climate change.

ClimateParticipationCollective Intelligence

AI that plays nice with urban planners. Think SimCity, but for real life.

ToolParticipationUrbanism

A workshop that’s basically AI therapy for citizens. Bring snacks.

WorkshopCritical AIEducation

Community consultation… but make it ✨fancy✨. Social housing never looked this stylish.

ResearchInclusionUrbanism

Values

AI is not neutral. It should be inclusive, sustainable, and maybe even fun.

Beyond Research

When I’m not writing about AI, I’m cycling for too many hours 🚴, yelling about climate change 🌍🔥, or hacking silly tools for collective brainpower 🧠✨.

Publications

Hugo Berard (2021). Adversarial games in machine learning: challenges and applications

PhD thesis, Mila/Université de Montréal

GANs are cool but a mess. I tried to fix them with optimization math, found out they like to spin in circles, and then invented new games that generate adversarial attacks just for fun.

Paper Placeholder #1. Something about AI, democracy, and cities.

Imagine SimCity, but instead of Godzilla destroying it, it’s biased algorithms. I wrote about how to stop that.